For the development of the game, there was a development plan of roughly 12 weeks. In this time, the game must be created from scratch using the HTML5 game framework, Phaser.
Throughout the weeks, not only did the code for the game have to be produced, but we decided to use our own art assets as well. All art assets that are found throughout the game were made by either Jason Alexander
or Alan Williams.
In addition, there was another application used to help with the level design called Tiled. Tiled is a tile map editor created by Thorbjørn Lindeijer that allows developers to create
their own maps through free and easy to use software then further exporting to JSON or CSV format depending on how you want it.
Throughout the development of our game, we do believe that everything we wanted to include wasn't included due to faults and errors with the game and time constraints by the time these errors were solved. Not
only once, but multiple times, there had been events where we came across frequent errors resulting in a black screen stopping us from being able to appropriately continue. As an example from the development, when
applying the collision for the game, this error happened but not only did this happen, it took us at least 2 weeks to solve the problem and finally after lots of debugging and alterations, the error was finally fixed.
Some of the features that weren't included that we wished to be included were the addition of phyiscs friction where if the player walked on ice blocks, you would slide appropriately compared to the others blocks that
the player collides with. Also, we wanted to add the feature of a snow emitter which was attempted to get added but caused major problems for the frames and caused major constraints on the games performance. Even
though these features were not added, we still believe that we have produced an appropriate working game!